Wrath & Gunfire
Adventurers: Unless the adventure is taking part in the war, most Barvan adventurers are refugees from their homeland’s centuries of conflict. Out in the world, Barvans adventure to survive, perhaps hoping to one day return to Barva or perhaps to find a new place to call their own. Their previous simple culture and the demands of war mean that most Barvans will choose the basic martial classes or a divine path.
Starting Languages: Barvan characters begin play speaking Barvan and Middian in addition to appropriate racial languages.
High Int: Elven, Nauton, Gnome
Gods: Bear, Eagle, Goat
Regional Trait: Defensive: +1 CMD v. Bull Rush, Disarm, Overrun and Trip
Return to Sonnigland
Return to Geography of Middian